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Gaming

 

Games for distributed learning are complex systems with three major components:

  1. Activities with formal rules in which players engage in artificial conflict with variable and quantifiable outcomes and both game play and learning objectives
  2. A narrative which provides cues, context and relevance for the activities and
  3. A simulation which represents the learning space necessary to support the activities and narrative.
The goal of the ADL Initiative is to integrate games into the workflow of distributed learning and reduce barriers to effective implementation in support of learning and performance enhancement.

 

Gaming Graphic

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Last Revised: 06/09/2008
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